Yet another game engine — why?
What does Covid, extreme ad monetization, and memory decline have to do with yet another card game engine?
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Twenty-something years building the layer underneath — identity, mainframe tooling, distributed platforms. I design, build, and ship — and still enjoy it.
A fun side project I've been working on is detroit.games/euchre →
OAuth 2.0 modernization, token exchange, RBAC at scale at Veracode. The stuff that breaks silently if it's wrong.
Parsers and interpreters for COBOL, PL/I, JCL. Making 40-year-old systems readable again.
Distributed performance monitoring. Graph-based tools for tracing data flow through things nobody fully understood.
Music and movie sales for JCPenney and Kmart. A vehicle transportation platform with 14 services before microservices was a word.
Built Chrysler's web presence from zero and grew the team many times over. We shipped code almost hourly on a daily basis.
What does Covid, extreme ad monetization, and memory decline have to do with yet another card game engine?
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